#include "../../inc/skyFont.h"
#ifdef _WIN_DX_
namespace Sky
{
	Bool FontManager::createFont( StringPtr& fontName,i32 weight,i32 height,i32 width,FontPtr& font )
	{
		font->getFont().setHeight(height);
		font->getFont().setWidth(width);
		font->getFont().setWeight(weight);
		font->getFont().trySelfCreate();
		font->getFont().setFaceName(fontName->toCharString());
		return vTrue;
	}
}
#endif
